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Searched refs:m_numLookups (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp531 int m_numLookups; member in deqp::gles2::Performance::ShaderCompilerTextureCase
690 int m_numLookups; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase
2208 , m_numLookups (numLookups) in ShaderCompilerTextureCase()
2234 m_textures.reserve(m_numLookups); in init()
2236 for (int i = 0; i < m_numLookups; i++) in init()
2265 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2267 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData()
2685 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase()
2706 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp531 int m_numLookups; member in deqp::gles3::Performance::ShaderCompilerTextureCase
690 int m_numLookups; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase
2228 , m_numLookups (numLookups) in ShaderCompilerTextureCase()
2254 m_textures.reserve(m_numLookups); in init()
2256 for (int i = 0; i < m_numLookups; i++) in init()
2285 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2287 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData()
2705 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase()
2726 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()