Searched refs:m_numLookups (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 531 int m_numLookups; member in deqp::gles2::Performance::ShaderCompilerTextureCase 690 int m_numLookups; member in deqp::gles2::Performance::InvalidShaderCompilerTextureCase 2208 , m_numLookups (numLookups) in ShaderCompilerTextureCase() 2234 m_textures.reserve(m_numLookups); in init() 2236 for (int i = 0; i < m_numLookups; i++) in init() 2265 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData() 2267 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData() 2685 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase() 2706 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()
|
/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 531 int m_numLookups; member in deqp::gles3::Performance::ShaderCompilerTextureCase 690 int m_numLookups; member in deqp::gles3::Performance::InvalidShaderCompilerTextureCase 2228 , m_numLookups (numLookups) in ShaderCompilerTextureCase() 2254 m_textures.reserve(m_numLookups); in init() 2256 for (int i = 0; i < m_numLookups; i++) in init() 2285 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData() 2287 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData() 2705 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase() 2726 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()
|