Searched refs:m_outLocationMap (Results 1 – 1 of 1) sorted by relevance
623 std::map<std::string, int> m_outLocationMap; member in deqp::gls::ShaderExecUtil::FragmentShaderExecutor658 , m_outLocationMap (generateLocationMap(m_outputs, m_outLocationSymbols)) in FragmentShaderExecutor()661 …entSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outLocationMap))) in FragmentShaderExecutor()809 const int outLocation = de::lookup(m_outLocationMap, output.name); in execute()