Searched refs:m_outputLayout (Results 1 – 1 of 1) sorted by relevance
875 deUint32 getOutputStride (void) const { return getLayoutStride(m_outputLayout); } in getOutputStride()908 vector<VarLayout> m_outputLayout; member in deqp::gls::ShaderExecUtil::BufferIoExecutor918 computeVarLayout(m_outputs, &m_outputLayout); in BufferIoExecutor()944 const deUint32 outputStride = getLayoutStride(m_outputLayout); in initBuffers()1104 const deUint32 outputStride = getLayoutStride(m_outputLayout); in readOutputBuffer()1116 DE_ASSERT(m_outputs.size() == m_outputLayout.size()); in readOutputBuffer()1120 const VarLayout& layout = m_outputLayout[outputNdx]; in readOutputBuffer()