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Searched refs:m_pipeline (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.cpp265 , m_pipeline (0) in ProgramPipeline()
267 m_gl.genProgramPipelines(1, &m_pipeline); in ProgramPipeline()
273 , m_pipeline (0) in ProgramPipeline()
275 m_gl.genProgramPipelines(1, &m_pipeline); in ProgramPipeline()
281 m_gl.deleteProgramPipelines(1, &m_pipeline); in ~ProgramPipeline()
286 m_gl.useProgramStages(m_pipeline, stages, program); in useProgramStages()
292 m_gl.activeShaderProgram(m_pipeline, program); in activeShaderProgram()
299 m_gl.validateProgramPipeline(m_pipeline); in isValid()
302 m_gl.getProgramPipelineiv(m_pipeline, GL_VALIDATE_STATUS, &status); in isValid()
DgluShaderProgram.hpp153 deUint32 getPipeline (void) const { return m_pipeline; } in getPipeline()
163 deUint32 m_pipeline; member in glu::ProgramPipeline