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Searched refs:m_precisionType (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2179 , m_precisionType (precisionType) in PrecisionFormatCase()
2202 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision); in test()
2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test()
2263 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()
2271 const glw::GLenum m_precisionType; member in deqp::gles2::Functional::__anon0e95bd220111::PrecisionFormatCase
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3535 , m_precisionType (precisionType) in PrecisionFormatCase()
3549 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision); in test()
3566 if (m_precisionType == GL_HIGH_FLOAT) in test()
3621 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()
3629 const glw::GLenum m_precisionType; member in deqp::gles3::Functional::__anon9c4da9840111::PrecisionFormatCase