Searched refs:m_precisionType (Results 1 – 2 of 2) sorted by relevance
2179 , m_precisionType (precisionType) in PrecisionFormatCase()2202 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision); in test()2219 …if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == … in test()2263 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()2271 const glw::GLenum m_precisionType; member in deqp::gles2::Functional::__anon0e95bd220111::PrecisionFormatCase
3535 , m_precisionType (precisionType) in PrecisionFormatCase()3549 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision); in test()3566 if (m_precisionType == GL_HIGH_FLOAT) in test()3621 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()3629 const glw::GLenum m_precisionType; member in deqp::gles3::Functional::__anon9c4da9840111::PrecisionFormatCase