Searched refs:m_public_state (Results 1 – 4 of 4) sorted by relevance
1000 m_public_state (eStateUnloaded), in Process()1428 return StateIsRunningState (m_public_state.GetValue()); in IsRunning()1434 if (m_public_state.GetValue() == eStateExited) in GetExitStatus()1443 if (m_public_state.GetValue() == eStateExited && !m_exit_string.empty()) in GetExitDescription()1626 return m_public_state.GetValue (); in GetState()1635 const StateType old_state = m_public_state.GetValue(); in SetPublicState()1636 m_public_state.SetValue (new_state); in SetPublicState()3278 StateAsCString(m_public_state.GetValue()), in PrivateResume()3359 if (m_public_state.GetValue() == eStateAttaching) in Halt()3425 if (m_public_state.GetValue() == eStateRunning) in HaltForDestroyOrDetach()[all …]
23 …db_private::Process" -s "Public: ${var.m_public_state%S} Private: ${…
1748 if (m_public_state.GetValue() == eStateAttaching) in DoHalt()1829 if (!m_gdb_comm.GetThreadSuffixSupported() && m_public_state.GetValue() != eStateRunning) in DoDestroy()1922 if (m_public_state.GetValue() != eStateAttaching) in DoDestroy()
3635 ThreadSafeValue<lldb::StateType> m_public_state; variable