Searched refs:m_resolveFbo (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 77 , m_resolveFbo (0) in MultisampleRenderCase() 247 gl.genFramebuffers(1, &m_resolveFbo); in init() 248 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 333 if (m_resolveFbo) in deinit() 335 m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_resolveFbo); in deinit() 336 m_resolveFbo = 0; in deinit() 530 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 536 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 579 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 633 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
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D | es31fAdvancedBlendTests.cpp | 142 deUint32 m_resolveFbo; member in deqp::gles31::Functional::__anon4c605bb30111::AdvancedBlendCase 173 , m_resolveFbo (0) in AdvancedBlendCase() 302 gl.genFramebuffers(1, &m_resolveFbo); in init() 303 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 358 if (m_resolveFbo) in deinit() 360 gl.deleteRenderbuffers(1, &m_resolveFbo); in deinit() 361 m_resolveFbo = 0; in deinit() 514 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in iterate() 518 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in iterate()
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D | es31fMultisampleShaderRenderCase.hpp | 121 deUint32 m_resolveFbo; member in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 237 deUint32 m_resolveFbo; member in deqp::gles3::Functional::MultisampleCase 260 , m_resolveFbo (0) in MultisampleCase() 308 if (m_resolveFbo != 0) in deinit() 310 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_resolveFbo)); in deinit() 311 m_resolveFbo = 0; in deinit() 404 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo)); in readImage() 406 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo)); in readImage() 525 GLU_CHECK_CALL(glGenFramebuffers(1, &m_resolveFbo)); in init() 526 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo)); in init()
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