Searched refs:m_shaderID (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fStencilTests.cpp | 184 deUint32 m_shaderID; member in deqp::gles2::Functional::StencilCase 189 , m_shaderID (0) in StencilCase() 213 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in executeOps() 243 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth)); in executeOps() 268 m_shader.setColor(context, m_shaderID, color); in visualizeStencil() 270 sglr::drawQuad(context, m_shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in visualizeStencil() 326 m_shaderID = context.createProgram(&m_shader); in iterate() 345 m_shaderID = context.createProgram(&m_shader); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fStencilTests.cpp | 187 deUint32 m_shaderID; member in deqp::gles3::Functional::StencilCase 192 , m_shaderID (0) in StencilCase() 216 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in executeOps() 246 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth)); in executeOps() 271 m_shader.setColor(context, m_shaderID, color); in visualizeStencil() 273 sglr::drawQuad(context, m_shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in visualizeStencil() 329 m_shaderID = context.createProgram(&m_shader); in iterate() 348 m_shaderID = context.createProgram(&m_shader); in iterate()
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