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Searched refs:m_shaderID (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp184 deUint32 m_shaderID; member in deqp::gles2::Functional::StencilCase
189 , m_shaderID (0) in StencilCase()
213 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in executeOps()
243 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth)); in executeOps()
268 m_shader.setColor(context, m_shaderID, color); in visualizeStencil()
270 sglr::drawQuad(context, m_shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in visualizeStencil()
326 m_shaderID = context.createProgram(&m_shader); in iterate()
345 m_shaderID = context.createProgram(&m_shader); in iterate()
/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp187 deUint32 m_shaderID; member in deqp::gles3::Functional::StencilCase
192 , m_shaderID (0) in StencilCase()
216 m_shader.setColor(context, m_shaderID, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); in executeOps()
246 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth)); in executeOps()
271 m_shader.setColor(context, m_shaderID, color); in visualizeStencil()
273 sglr::drawQuad(context, m_shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in visualizeStencil()
329 m_shaderID = context.createProgram(&m_shader); in iterate()
348 m_shaderID = context.createProgram(&m_shader); in iterate()