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Searched refs:m_textureFormat (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp983 const tcu::TextureFormat m_textureFormat; member in deqp::gles31::Functional::__anon39ed81040111::TextureGatherCase
1037 , m_textureFormat (textureFormat) in TextureGatherCase()
1052 …DE_ASSERT((m_shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_textureFormat in TextureGatherCase()
1062 …DE_ASSERT(!((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) && isDepthFormat(m_textureFormat))); // It's … in TextureGatherCase()
1284 if (isDepthFormat(m_textureFormat)) in init()
1342 … bool needNormalizedCoordInShader = needPixelCoordInShader || isDepthFormat(m_textureFormat); in iterate()
1346 …derProgram(renderCtx, genProgramSources(m_gatherType, m_textureType, m_textureFormat, gatherArgs, … in iterate()
1351 … << genGatherFuncCall(m_gatherType, m_textureFormat, gatherArgs, refZExpr, getOffsetRange(), 0) in iterate()
1494 if (isDepthFormat(m_textureFormat)) in verify()
1508 if (isUnormFormatType(m_textureFormat.type)) in verify()
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Des31fShaderImageLoadStoreTests.cpp1268 , m_textureFormat (format) in ImageLoadAndStoreCase()
1278 , m_textureFormat (textureFormat) in ImageLoadAndStoreCase()
1294 const TextureFormat m_textureFormat; member in deqp::gles31::Functional::__anon0a49b9df0111::ImageLoadAndStoreCase
1342 const deUint32 textureInternalFormatGL = glu::getInternalFormat(m_textureFormat); in iterate()
1347 …const float storeColorScale = isFormatTypeUnorm(m_textureFormat.type) ? 1.0f / (float)(maxI… in iterate()
1348 : isFormatTypeSnorm(m_textureFormat.type) ? 2.0f / (float)(maxImageDimension - 1) in iterate()
1350 const float storeColorBias = isFormatTypeSnorm(m_textureFormat.type) ? -1.0f : 0.0f; in iterate()
1352 const bool isIntegerTextureFormat = isFormatTypeInteger(m_textureFormat.type); in iterate()
1357 …LayeredImage reference (m_textureType, m_textureFormat, imageSize.x(), imageSize.y(), image… in iterate()
1384 …if (m_imageFormat.type == TextureFormat::HALF_FLOAT && m_textureFormat.type != TextureFormat::HALF… in iterate()
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