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Searched refs:m_timer (Results 1 – 4 of 4) sorted by relevance

/external/lldb/tools/debugserver/source/
DRNBSocket.h38 m_timer (true) // Make a thread safe timer in RNBSocket()
64 DNBTimer& Timer() { return m_timer; } in Timer()
81 DNBTimer m_timer; variable
DChangeLog93 * RNBContext.h (class RNBContext): Removed the m_timer member.
/external/eigen/demos/opengl/
Dquaternion_demo.cpp271 m_alpha += double(m_timer.interval()) * 1e-3; in animate()
343 connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); in keyPressEvent()
344 m_timer.start(1000/30); in keyPressEvent()
357 disconnect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); in stopAnimation()
358 m_timer.stop(); in stopAnimation()
546 connect(&m_timer, SIGNAL(timeout()), this, SLOT(animate())); in resetCamera()
547 m_timer.start(1000/30); in resetCamera()
Dquaternion_demo.h62 QTimer m_timer; variable