Searched refs:mangledSwizzle (Results 1 – 1 of 1) sorted by relevance
37 char mangledSwizzle[5]; in append_texture_lookup() local46 mangledSwizzle[i] = alphaChar; in append_texture_lookup()48 mangledSwizzle[i] ='\0'; in append_texture_lookup()49 swizzle = mangledSwizzle; in append_texture_lookup()