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Searched refs:mapGLGeometryShaderInputType (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.hpp44 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive);
DsglrReferenceUtils.cpp194 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive) in mapGLGeometryShaderInputType() function
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp2146 …, m_program (sglr::rr_util::mapGLGeometryShaderInputType(inputPrimitives), sglr::rr_util::mapG… in GeometryExpanderRenderTest()
2292 …m_program = new VertexExpanderShader(sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr:… in init()
6283 … = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputTy… in init()
6284 …ng("Shader input type ") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputTy… in init()