Searched refs:mapGLGeometryShaderInputType (Results 1 – 3 of 3) sorted by relevance
44 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive);
194 rr::GeometryShaderInputType mapGLGeometryShaderInputType (deUint32 primitive) in mapGLGeometryShaderInputType() function
2146 …, m_program (sglr::rr_util::mapGLGeometryShaderInputType(inputPrimitives), sglr::rr_util::mapG… in GeometryExpanderRenderTest()2292 …m_program = new VertexExpanderShader(sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr:… in init()6283 … = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputTy… in init()6284 …ng("Shader input type ") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputTy… in init()