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Searched refs:maskMask (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp509 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask prevents… in drawPattern() local
511 gl.sampleMaski(wordNdx, mask & maskMask); in drawPattern()
818 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask prevents… in iterate() local
820 gl.sampleMaski(wordNdx, mask & maskMask); in iterate()
945 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask is 1 on … in iterate() local
948 gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask)); in iterate()
957 …const GLbitfield maskMask = (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask is 1 on … in iterate() local
960 gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask)); in iterate()
Des31fTextureMultisampleTests.cpp859 const deUint32 maskMask = effectiveMask[wordNdx]; in updateTexture() local
861 totalBitmask[wordNdx] = (sampleMask & maskMask) | (randomMask & ~maskMask); in updateTexture()
Des31fSampleVariableTests.cpp1134 const deUint32 maskMask = (1U << m_numTargetSamples) - 1; in preDraw() local
1135 const deUint32 effectiveMask = fullMask & maskMask; in preDraw()