/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/spec/gl-matrix/ |
D | mat4-spec.js | 22 var mat4 = require("../../src/gl-matrix/mat4.js"); 51 beforeEach(function() { result = mat4.create(); }); 56 beforeEach(function() { result = mat4.clone(matA); }); 61 beforeEach(function() { result = mat4.copy(out, matA); }); 67 beforeEach(function() { result = mat4.identity(out); }); 74 beforeEach(function() { result = mat4.transpose(out, matA); }); 96 beforeEach(function() { result = mat4.transpose(matA, matA); }); 112 beforeEach(function() { result = mat4.invert(out, matA); }); 134 beforeEach(function() { result = mat4.invert(matA, matA); }); 150 beforeEach(function() { result = mat4.adjoint(out, matA); }); [all …]
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D | mat3-spec.js | 23 var mat4 = require("../../src/gl-matrix/mat4.js"); 59 mat4.translate(matA, matA, [2, 4, 6]); 60 mat4.rotateX(matA, matA, Math.PI / 2); 73 mat4.scale(matA, matA, [2, 3, 4]);
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D | quat-spec.js | 23 var mat4 = require("../../src/gl-matrix/mat4.js"); 155 …mat3.transpose(matr, mat3.invert(matr, mat3.fromMat4(matr, mat4.lookAt(mat4.create(), [0, 0, 0], [… 169 …mat3.transpose(matr, mat3.invert(matr, mat3.fromMat4(matr, mat4.lookAt(mat4.create(), [0, 0, 0], [… 183 …mat3.transpose(matr, mat3.invert(matr, mat3.fromMat4(matr, mat4.lookAt(mat4.create(), [0, 0, 0], […
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
D | PostShadowPSSM.vert | 1 uniform mat4 m_LightViewProjectionMatrix0; 2 uniform mat4 m_LightViewProjectionMatrix1; 3 uniform mat4 m_LightViewProjectionMatrix2; 4 uniform mat4 m_LightViewProjectionMatrix3; 6 uniform mat4 g_WorldViewProjectionMatrix; 7 uniform mat4 g_WorldMatrix; 18 const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,
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D | PostShadow.vert | 1 uniform mat4 m_LightViewProjectionMatrix; 2 uniform mat4 g_WorldViewProjectionMatrix; 3 uniform mat4 g_WorldMatrix; 9 const mat4 biasMat = mat4(0.5, 0.0, 0.0, 0.0,
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D | PreShadow.vert | 4 uniform mat4 g_WorldViewProjectionMatrix; 5 uniform mat4 g_WorldViewMatrix;
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/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/src/gl-matrix/ |
D | mat4.js | 27 var mat4 = {}; variable 34 mat4.create = function() { 61 mat4.clone = function(a) { 89 mat4.copy = function(out, a) { 115 mat4.identity = function(out) { 142 mat4.transpose = function(out, a) { 190 mat4.invert = function(out, a) { 244 mat4.adjoint = function(out, a) { 275 mat4.determinant = function (a) { 306 mat4.multiply = function (out, a, b) { [all …]
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
D | Sky.vert | 1 uniform mat4 g_ViewMatrix; 2 uniform mat4 g_ProjectionMatrix; 3 uniform mat4 g_WorldMatrix;
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D | Particle.vert | 1 uniform mat4 g_WorldViewProjectionMatrix; 14 uniform mat4 g_WorldViewMatrix; 15 uniform mat4 g_WorldMatrix;
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D | SoftParticle.vert | 1 uniform mat4 g_WorldViewProjectionMatrix; 19 uniform mat4 g_WorldViewMatrix; 20 uniform mat4 g_WorldMatrix;
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/external/deqp/data/gles2/shaders/ |
D | conversions.test | 3144 …mat4 out0 = [ mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)… 3156 out0 = mat4(in0); 3210 …mat4 out0 = [ mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)… 3222 out0 = mat4(in0); 3276 …output mat4 out0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.… 3288 out0 = mat4(in0); 3345 …input mat4 in0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,… 3346 …output mat4 out0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.… 3358 out0 = mat4(in0); 3367 …input mat4 in0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,… [all …]
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | HeightBasedTerrain.vert | 2 uniform mat4 g_WorldViewProjectionMatrix; 3 uniform mat4 g_WorldMatrix;
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D | TerrainLighting.vert | 1 uniform mat4 g_WorldViewProjectionMatrix; 2 uniform mat4 g_WorldViewMatrix; 4 uniform mat4 g_ViewMatrix;
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
D | simple_water.vert | 10 uniform mat4 g_WorldViewProjectionMatrix; 11 uniform mat4 g_WorldViewMatrix; 12 uniform mat4 g_ViewMatrix;
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Skinning.glsllib | 9 uniform mat4 m_BoneMatrices[NUM_BONES]; 19 mat4 skinMat = m_BoneMatrices[int(index.x)];
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D | Texture.glsllib | 12 const mat4 ycocg_mat = mat4( 1.0, -1.0, 0.0, 1.0,
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
D | TestBatchNodeCluster.java | 65 Material mat4; field in TestBatchNodeCluster 93 mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); in simpleInitApp() 94 mat4.setColor("Color", ColorRGBA.White); in simpleInitApp() 95 mat4.setColor("GlowColor", ColorRGBA.Orange.mult(10)); in simpleInitApp() 157 box.setMaterial(mat4); in randomGenerator()
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/external/deqp/data/gles31/shaders/ |
D | linkage_tessellation_uniform_types.test | 627 case mat4 629 desc "uniform of type mat4" 633 …uniform mat4 val0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, … 634 …uniform mat4 val1 = [ mat4(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0, -1.0, 3.0, 4.5, -1.5, 3.5, 2.0… 635 …output mat4 out0 = [ mat4(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7, -2.0, 7.0, 8.0, -1… 648 out mediump mat4 tc_out[]; 658 in mediump mat4 tc_out[]; 659 out mediump mat4 te_out; 670 in mat4 te_out;
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D | linkage_tessellation_varying_types.test | 651 case mat4 653 desc "varying of type mat4" 657 …input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.… 658 …output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2… 663 out mediump mat4 vtx_var; 673 in mediump mat4 vtx_var[]; 674 out mediump mat4 tc_out[]; 684 in mediump mat4 tc_out[]; 685 out mediump mat4 te_out; 696 in mat4 te_out;
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D | linkage_geometry_varying_types.test | 567 case mat4 569 desc "varying of type mat4" 573 …input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.… 574 …output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2… 579 out mediump mat4 vtx_var; 589 in mediump mat4 vtx_var[]; 590 out mediump mat4 geo_var; 605 in mat4 geo_var;
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D | linkage_geometry_uniform_types.test | 531 case mat4 533 desc "uniform of type mat4" 537 …uniform mat4 val = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2… 538 …output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2… 551 out mediump mat4 geo_var; 566 in mat4 geo_var;
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | Lighting.vert | 4 uniform mat4 g_WorldViewProjectionMatrix; 5 uniform mat4 g_WorldViewMatrix; 7 uniform mat4 g_ViewMatrix; 55 uniform mat4 g_WorldMatrix;
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D | GBuf.vert | 1 uniform mat4 g_WorldViewProjectionMatrix; 2 uniform mat4 g_WorldMatrix;
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/external/chromium-trace/trace-viewer/tracing/third_party/gl-matrix/dist/ |
D | gl-matrix.js | 116 exports.mat4 = __webpack_require__(5); 1412 var mat4 = {}; 1419 mat4.create = function() { 1446 mat4.clone = function(a) { 1474 mat4.copy = function(out, a) { 1500 mat4.identity = function(out) { 1527 mat4.transpose = function(out, a) { 1575 mat4.invert = function(out, a) { 1629 mat4.adjoint = function(out, a) { 1660 mat4.determinant = function (a) { [all …]
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/external/deqp/data/gles3/shaders/ |
D | conversions.test | 6079 …mat4 out0 = [ mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)… 6092 out0 = mat4(in0); 6295 …mat4 out0 = [ mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)… 6308 out0 = mat4(in0); 6511 …mat4 out0 = [ mat4(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)… 6524 out0 = mat4(in0); 6727 …output mat4 out0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.… 6740 out0 = mat4(in0); 6946 …input mat4 in0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0,… 6947 …output mat4 out0 = [ mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.… [all …]
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