Searched refs:matrixStride (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fSSBOLayoutCase.cpp | 164 , matrixStride (-1) in BufferVarLayoutEntry() 177 int matrixStride; member 196 << ", matrixStride = " << entry.matrixStride in operator <<() 489 entry.matrixStride = 0; in computeReferenceLayout() 502 entry.matrixStride = baseAlignment; in computeReferenceLayout() 534 entry.matrixStride = 0; in computeReferenceLayout() 558 entry.matrixStride = vecStride; in computeReferenceLayout() 622 entry.matrixStride = 0; in computeReferenceLayout() 650 entry.matrixStride = stride; in computeReferenceLayout() 758 deUint8* const vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue() [all …]
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D | es31fProgramInterfaceQueryTestCase.cpp | 713 …const int matrixStride = (!isBufferBlock && !glu::isDataTypeAtomicCounter(component.getVariableTyp… in validateSingleVariable() local 715 … << tcu::TestLog::Message << "Verifying matrix stride, expecting " << matrixStride << tcu::TestLog… in validateSingleVariable() 717 if (matrixStride != propValue) in validateSingleVariable()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 241 , matrixStride (-1) in UniformLayoutEntry() 252 int matrixStride; member 263 << ", matrixStride = " << entry.matrixStride in operator <<() 481 entry.matrixStride = 0; in computeStd140Layout() 495 entry.matrixStride = stride; in computeStd140Layout() 527 entry.matrixStride = 0; in computeStd140Layout() 551 entry.matrixStride = stride; in computeStd140Layout() 642 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue() 965 … const deUint8* compPtr = elemPtr + (entry.isRowMajor ? rowNdx*entry.matrixStride + colNdx*compSize in generateValueSrc() 966 : colNdx*entry.matrixStride + rowNdx*compSize); in generateValueSrc() [all …]
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D | glsShaderExecUtil.cpp | 890 deUint32 matrixStride; member 892 VarLayout (void) : offset(0), stride(0), matrixStride(0) {} in VarLayout() 975 layoutEntry.matrixStride = 0; in computeVarLayout() 989 layoutEntry.matrixStride = vecAlignment; in computeVarLayout() 1025 …const int dstOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*ve… in copyToBuffer() 1051 …const int srcOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*ve… in copyFromBuffer()
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/external/deqp/framework/opengl/ |
D | gluProgramInterfaceQuery.hpp | 67 deInt32 matrixStride; //!< GL_MATRIX_STRIDE member 80 , matrixStride (0) in InterfaceVariableInfo()
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D | gluProgramInterfaceQuery.cpp | 95 info.matrixStride = getProgramResourceUint(gl, program, programInterface, index, GL_MATRIX_STRIDE); in getProgramInterfaceVariableInfo()
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