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Searched refs:matrixStride (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp164 , matrixStride (-1) in BufferVarLayoutEntry()
177 int matrixStride; member
196 << ", matrixStride = " << entry.matrixStride in operator <<()
489 entry.matrixStride = 0; in computeReferenceLayout()
502 entry.matrixStride = baseAlignment; in computeReferenceLayout()
534 entry.matrixStride = 0; in computeReferenceLayout()
558 entry.matrixStride = vecStride; in computeReferenceLayout()
622 entry.matrixStride = 0; in computeReferenceLayout()
650 entry.matrixStride = stride; in computeReferenceLayout()
758 deUint8* const vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
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Des31fProgramInterfaceQueryTestCase.cpp713 …const int matrixStride = (!isBufferBlock && !glu::isDataTypeAtomicCounter(component.getVariableTyp… in validateSingleVariable() local
715 … << tcu::TestLog::Message << "Verifying matrix stride, expecting " << matrixStride << tcu::TestLog… in validateSingleVariable()
717 if (matrixStride != propValue) in validateSingleVariable()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp241 , matrixStride (-1) in UniformLayoutEntry()
252 int matrixStride; member
263 << ", matrixStride = " << entry.matrixStride in operator <<()
481 entry.matrixStride = 0; in computeStd140Layout()
495 entry.matrixStride = stride; in computeStd140Layout()
527 entry.matrixStride = 0; in computeStd140Layout()
551 entry.matrixStride = stride; in computeStd140Layout()
642 deUint8* vecPtr = elemPtr + (isMatrix ? vecNdx*entry.matrixStride : 0); in generateValue()
965 … const deUint8* compPtr = elemPtr + (entry.isRowMajor ? rowNdx*entry.matrixStride + colNdx*compSize in generateValueSrc()
966 : colNdx*entry.matrixStride + rowNdx*compSize); in generateValueSrc()
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DglsShaderExecUtil.cpp890 deUint32 matrixStride; member
892 VarLayout (void) : offset(0), stride(0), matrixStride(0) {} in VarLayout()
975 layoutEntry.matrixStride = 0; in computeVarLayout()
989 layoutEntry.matrixStride = vecAlignment; in computeVarLayout()
1025 …const int dstOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*ve… in copyToBuffer()
1051 …const int srcOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*ve… in copyFromBuffer()
/external/deqp/framework/opengl/
DgluProgramInterfaceQuery.hpp67 deInt32 matrixStride; //!< GL_MATRIX_STRIDE member
80 , matrixStride (0) in InterfaceVariableInfo()
DgluProgramInterfaceQuery.cpp95 info.matrixStride = getProgramResourceUint(gl, program, programInterface, index, GL_MATRIX_STRIDE); in getProgramInterfaceVariableInfo()