Searched refs:matrix_square_to_quad (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/vega/ |
D | matrix.h | 303 static INLINE VGboolean matrix_square_to_quad(VGfloat dx0, VGfloat dy0, in matrix_square_to_quad() function 358 if (!matrix_square_to_quad(sx0, sy0, sx1, sy1, in matrix_quad_to_square() 379 if (!matrix_square_to_quad(dx0, dy0, dx1, dy1, in matrix_quad_to_quad()
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D | vgu.c | 397 if (!matrix_square_to_quad(dx0, dy0, in vguComputeWarpSquareToQuad()
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