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Searched refs:maxVertexTexUnits (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp1033 GLint maxVertexTexUnits = 0; in init() local
1034 …tRenderContext().getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTexUnits); in init()
1035 if (maxVertexTexUnits < 1) in init()