Searched refs:maxVertexTexUnits (Results 1 – 1 of 1) sorted by relevance
1033 GLint maxVertexTexUnits = 0; in init() local1034 …tRenderContext().getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTexUnits); in init()1035 if (maxVertexTexUnits < 1) in init()