Searched refs:meshMode (Results 1 – 2 of 2) sorted by relevance
26 protected Mode meshMode; field in VirtualIndexBuffer28 public VirtualIndexBuffer(int numVerts, Mode meshMode){ in VirtualIndexBuffer() argument30 this.meshMode = meshMode; in VirtualIndexBuffer()31 switch (meshMode) { in VirtualIndexBuffer()60 if (meshMode == Mode.Triangles || meshMode == Mode.Lines || meshMode == Mode.Points){ in get()62 }else if (meshMode == Mode.LineStrip){ in get()64 }else if (meshMode == Mode.LineLoop){ in get()66 }else if (meshMode == Mode.TriangleStrip){ in get()80 }else if (meshMode == Mode.TriangleFan){ in get()
27 switch (meshMode){ in WrappedIndexBuffer()