Searched refs:mi_height (Results 1 – 2 of 2) sorted by relevance
144 const int mi_height = num_8x8_blocks_high_lookup[bsize]; in set_offsets() local158 x->mv_row_min = -(((mi_row + mi_height) * MI_SIZE) + VP9_INTERP_EXTEND); in set_offsets()164 assert(!(mi_col & (mi_width - 1)) && !(mi_row & (mi_height - 1))); in set_offsets()165 set_mi_row_col(xd, tile, mi_row, mi_height, mi_col, mi_width, in set_offsets()524 const int mi_height = num_8x8_blocks_high_lookup[bsize]; in update_state() local566 for (y = 0; y < mi_height; y++) in update_state()569 && (xd->mb_to_bottom_edge >> (3 + MI_SIZE_LOG2)) + mi_height > y) { in update_state()850 int mi_height = num_8x8_blocks_high_lookup[bsize]; in restore_context() local867 sizeof(xd->left_seg_context[0]) * mi_height); in restore_context()881 int mi_height = num_8x8_blocks_high_lookup[bsize]; in save_context() local[all …]
2688 const int mi_height = MIN(num_8x8_blocks_high_lookup[bsize], in vp9_rd_pick_inter_mode_sb() local2716 for (i = 0; i < mi_height; ++i) { in vp9_rd_pick_inter_mode_sb()