Searched refs:multiTexShaderID (Results 1 – 1 of 1) sorted by relevance
236 deUint32 multiTexShaderID = getCurrentContext()->createProgram(&multiTexShader); in render() local243 multiTexShader.setUniforms (*getCurrentContext(), multiTexShaderID); in render()311 …sglr::drawQuad(*getCurrentContext(), multiTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, … in render()