Searched refs:nSumH (Results 1 – 1 of 1) sorted by relevance
1012 FX_FLOAT nSumH = 0.0f; in FindTextlineFlowDirection() local1024 nSumH += nHorizontalMask[index]; in FindTextlineFlowDirection()1026 nSumH /= nEndH - nStartH; in FindTextlineFlowDirection()1050 if (nSumH > 0.8f) { in FindTextlineFlowDirection()1053 if (nSumH - nSumV > 0.0f) { in FindTextlineFlowDirection()1056 if (nSumV - nSumH > 0.0f) { in FindTextlineFlowDirection()