Searched refs:n_items (Results 1 – 5 of 5) sorted by relevance
49 GLuint size, n_items; member133 cache->n_items = 0; in clear_cache()213 if (cache->n_items > cache->size * 1.5) { in _mesa_program_cache_insert()220 cache->n_items++; in _mesa_program_cache_insert()241 if (cache->n_items > cache->size * 1.5) { in _mesa_shader_cache_insert()248 cache->n_items++; in _mesa_shader_cache_insert()
94 cache->size, bucketcount, cache->n_items); in search_cache()304 if (cache->n_items > cache->size * 1.5) in brw_upload_cache()310 cache->n_items++; in brw_upload_cache()329 cache->n_items = 0; in brw_init_caches()356 cache->n_items = 0; in brw_clear_cache()378 if (brw->cache.n_items > 2000) { in brw_state_cache_check_size()
628 GLuint size, n_items; member
131 UnicodeString& format(const UnicodeString items[], int32_t n_items,140 int32_t n_items,
53 size_t n_items = m_objects.size(); in ~ClusterManager() local54 for (size_t i = 0; i < n_items; i++) in ~ClusterManager()