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Searched refs:needToApply (Results 1 – 6 of 6) sorted by relevance

/external/skia/include/core/
DSkStrokeRec.h76 bool needToApply() const { in needToApply() function
104 if (!this->needToApply()) { in hasEqualEffect()
/external/skia/src/gpu/gl/
DGrGLPath.cpp171 if (stroke.needToApply()) { in InitPathObject()
190 if (stroke.needToApply()) { in GrGLPath()
DGrGLPathRendering.cpp169 if (stroke.needToApply()) { in stencilPath()
186 if (stroke.needToApply()) { in drawPath()
215 if (stroke.needToApply()) { in drawPaths()
/external/skia/src/gpu/
DGrPath.cpp44 if (!stroke.needToApply()) { in ComputeStrokeKey()
DGrStencilAndCoverTextContext.cpp323 fStroke.setStrokeStyle(fStroke.needToApply() ? fStroke.getWidth() + extra : extra, in init()
/external/skia/src/core/
DSkScalerContext.cpp650 if (rec.needToApply()) { in internalGetPath()