Searched refs:negateLocal (Results 1 – 12 of 12) sorted by relevance
206 ray.setDirection(ray.getDirection().negateLocal()); in postQueue()222 vect3.set(vect1.subtractLocal(vect2)).subtractLocal(loc).normalizeLocal().negateLocal(); in postQueue()226 …nCam.setAxes(reflectionCam.getLeft().negateLocal(), reflectionCam.getUp(), reflectionCam.getDirect… in postQueue()
156 ray.setDirection(ray.getDirection().negateLocal()); in preFrame()174 ….vect3.set(vars.vect1.subtractLocal(vars.vect2)).subtractLocal(loc).normalizeLocal().negateLocal(); in preFrame()180 …nCam.setAxes(reflectionCam.getLeft().negateLocal(), reflectionCam.getUp(), reflectionCam.getDirect… in preFrame()
154 … Vector3f counter = dir.project(linearVelocity).normalizeLocal().negateLocal().multLocal(1 - d); in prePhysicsTick()163 linearVelocity.normalizeLocal().negateLocal(); in prePhysicsTick()
231 camPos.negateLocal(); in updateCamera()
191 look.set(camera.getDirection()).negateLocal(); in rotateScreenAligned()193 left.set(camera.getLeft()).negateLocal(); in rotateScreenAligned()
162 store.set(normal).negateLocal().multLocal(d * 2f); in reflect()
448 public Vector2f negateLocal() { in negateLocal() method in Vector2f
646 public Vector3f negateLocal() { in negateLocal() method in Vector3f
584 public Vector4f negateLocal() { in negateLocal() method in Vector4f
380 worldBindInversePos.negateLocal(); in setBindingPose()
153 float c = temp1.negateLocal().lengthSquared() - 1f; in collideWithVertex()
542 pos = tempVec.set(dLight.getDirection()).negateLocal().normalizeLocal(); in setLighting()