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Searched refs:newNorm (Results 1 – 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DSimpleTextured.frag14 vec3 newNorm = vec3(texture2D(m_ColorMap, texCoord).ag, 0.0);
15 newNorm = Common_UnpackNormal(newNorm);
16 newNorm.b = sqrt(1.0 - (newNorm.x * newNorm.x) - (newNorm.y * newNorm.y));
17 newNorm = Common_PackNormal(newNorm);
18 gl_FragColor = vec4(newNorm, 1.0);
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DCommon.glsllib6 vec3 newNorm = norm.agb;
7 newNorm.b = sqrt(1.0 - (newNorm.x * newNorm.x) - (newNorm.y * newNorm.y));
8 return (newNorm * vec3(2.0)) - vec3(1.0);
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DMesh.java280 VertexBuffer newNorm = oldNorm.clone(); in cloneForAnim() local
282 clone.setBuffer(newNorm); in cloneForAnim()