Searched refs:newNorm (Results 1 – 3 of 3) sorted by relevance
14 vec3 newNorm = vec3(texture2D(m_ColorMap, texCoord).ag, 0.0);15 newNorm = Common_UnpackNormal(newNorm);16 newNorm.b = sqrt(1.0 - (newNorm.x * newNorm.x) - (newNorm.y * newNorm.y));17 newNorm = Common_PackNormal(newNorm);18 gl_FragColor = vec4(newNorm, 1.0);
6 vec3 newNorm = norm.agb;7 newNorm.b = sqrt(1.0 - (newNorm.x * newNorm.x) - (newNorm.y * newNorm.y));8 return (newNorm * vec3(2.0)) - vec3(1.0);
280 VertexBuffer newNorm = oldNorm.clone(); in cloneForAnim() local282 clone.setBuffer(newNorm); in cloneForAnim()