Searched refs:new_stamp (Results 1 – 5 of 5) sorted by relevance
109 int32_t new_stamp; in vg_manager_validate_framebuffer() local115 new_stamp = p_atomic_read(&stfb->iface->stamp); in vg_manager_validate_framebuffer()116 if (stfb->iface_stamp != new_stamp) { in vg_manager_validate_framebuffer()123 stfb->iface_stamp = new_stamp; in vg_manager_validate_framebuffer()124 new_stamp = p_atomic_read(&stfb->iface->stamp); in vg_manager_validate_framebuffer()126 } while (stfb->iface_stamp != new_stamp); in vg_manager_validate_framebuffer()
54 boolean new_stamp; in dri_st_framebuffer_validate() local72 new_stamp = (drawable->texture_stamp != lastStamp); in dri_st_framebuffer_validate()74 if (new_stamp || new_mask || screen->broken_invalidate) { in dri_st_framebuffer_validate()75 if (new_stamp && drawable->update_drawable_info) in dri_st_framebuffer_validate()
188 int32_t new_stamp = p_atomic_read(&stfb->iface->stamp); in st_framebuffer_validate() local190 if (stfb->iface_stamp == new_stamp) in st_framebuffer_validate()199 stfb->iface_stamp = new_stamp; in st_framebuffer_validate()200 new_stamp = p_atomic_read(&stfb->iface->stamp); in st_framebuffer_validate()201 } while(stfb->iface_stamp != new_stamp); in st_framebuffer_validate()