Searched refs:nextP (Results 1 – 1 of 1) sorted by relevance
45 GrSLPrecision nextP = static_cast<GrSLPrecision>(fPrecision + 1); in reset() local46 info = &caps->getFloatShaderPrecisionInfo(kFragment_GrShaderType, nextP); in reset()50 fPrecision = nextP; in reset()