Searched refs:nextunit (Results 1 – 1 of 1) sorted by relevance
855 GLint nextunit[R200_MAX_TEXTURE_UNITS] = {0, 0, 0, 0, 0, 0}; in r200UpdateAllTexEnv() local888 nextunit[j] = currentnext; in r200UpdateAllTexEnv()981 (nextunit[i] > 0) ) { in r200UpdateAllTexEnv()984 i = nextunit[i]; in r200UpdateAllTexEnv()