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/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c855 GLint nextunit[R200_MAX_TEXTURE_UNITS] = {0, 0, 0, 0, 0, 0}; in r200UpdateAllTexEnv() local
888 nextunit[j] = currentnext; in r200UpdateAllTexEnv()
981 (nextunit[i] > 0) ) { in r200UpdateAllTexEnv()
984 i = nextunit[i]; in r200UpdateAllTexEnv()