Searched refs:noiseBasis (Results 1 – 2 of 2) sorted by relevance
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorClouds.java | 75 int noiseBasis = ((Number) tex.getFieldValue("noisebasis")).intValue(); in generate() local 93 …seFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); in generate() 108 …seFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); in generate() 109 …seFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noiseBasis, isHard); in generate()
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D | NoiseGenerator.java | 509 … noise(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard)… in noise() argument 510 NoiseFunction abstractNoiseFunc = noiseFunctions.get(Integer.valueOf(noiseBasis)); in noise() 513 noiseBasis = 0; in noise() 516 if (noiseBasis == 0) { in noise() 532 …ulence(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard)… in turbulence() argument 533 NoiseFunction abstractNoiseFunc = noiseFunctions.get(Integer.valueOf(noiseBasis)); in turbulence() 536 noiseBasis = 0; in turbulence() 539 if (noiseBasis == 0) { in turbulence()
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