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Searched refs:noiseSmooth (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/effects/
DSkPerlinNoiseShader.cpp677 const char* noiseSmooth = "noiseSmooth"; in emitCode() local
711 noiseSmooth, fractVal, fractVal, fractVal); in emitCode()
789 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth); in emitCode()
816 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth); in emitCode()
818 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth); in emitCode()