/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorStucci.java | 62 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local 69 if(noisesize<=0.001f) {//the texture goes black if this value is lower than 0.001f in generate() 70 noisesize = 0.001f; in generate() 88 …noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, no… in generate() 94 …seGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, … in generate()
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D | TextureGeneratorMusgrave.java | 63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local 77 texvec[0] = wDelta * i / noisesize; in generate() 79 texvec[1] = hDelta * j / noisesize; in generate() 81 texvec[2] = dDelta * k / noisesize; in generate()
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D | TextureGeneratorClouds.java | 73 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local 93 …iseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noi… in generate() 108 …iseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noi… in generate() 109 …iseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noi… in generate()
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D | TextureGeneratorWood.java | 171 …tData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.… in woodIntensity() 175 …tData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.… in woodIntensity() 191 public final float noisesize; field in TextureGeneratorWood.WoodIntensityData 205 noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in WoodIntensityData()
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D | TextureGeneratorDistnoise.java | 63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local 79 texvec[0] = wDelta * i / noisesize; in generate() 81 texvec[1] = hDelta * j / noisesize; in generate()
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D | TextureGeneratorMarble.java | 115 …a.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.nois… in marbleInt() 129 public final float noisesize; field in TextureGeneratorMarble.MarbleData 138 noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in MarbleData()
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D | TextureGeneratorVoronoi.java | 67 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local 95 texvec[0] = wDelta * i / noisesize; in generate() 97 texvec[1] = hDelta * j / noisesize; in generate()
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