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Searched refs:noisesize (Results 1 – 7 of 7) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DTextureGeneratorStucci.java62 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local
69 if(noisesize<=0.001f) {//the texture goes black if this value is lower than 0.001f in generate()
70 noisesize = 0.001f; in generate()
88 …noiseValue = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2], noisesize, 0, no… in generate()
94 …seGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, … in generate()
DTextureGeneratorMusgrave.java63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local
77 texvec[0] = wDelta * i / noisesize; in generate()
79 texvec[1] = hDelta * j / noisesize; in generate()
81 texvec[2] = dDelta * k / noisesize; in generate()
DTextureGeneratorClouds.java73 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local
93 …iseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noi… in generate()
108 …iseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noi… in generate()
109 …iseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noi… in generate()
DTextureGeneratorWood.java171 …tData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.… in woodIntensity()
175 …tData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.… in woodIntensity()
191 public final float noisesize; field in TextureGeneratorWood.WoodIntensityData
205 noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in WoodIntensityData()
DTextureGeneratorDistnoise.java63 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local
79 texvec[0] = wDelta * i / noisesize; in generate()
81 texvec[1] = hDelta * j / noisesize; in generate()
DTextureGeneratorMarble.java115 …a.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.nois… in marbleInt()
129 public final float noisesize; field in TextureGeneratorMarble.MarbleData
138 noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in MarbleData()
DTextureGeneratorVoronoi.java67 float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue(); in generate() local
95 texvec[0] = wDelta * i / noisesize; in generate()
97 texvec[1] = hDelta * j / noisesize; in generate()