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Searched refs:norm0 (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Darc.c220 double norm0 = vector_normalize(v0); in vector_angles() local
223 return acos(dot / (norm0 * norm1)); in vector_angles()
/external/skia/src/core/
DSkStroke.cpp64 static inline bool normals_too_curvy(const SkVector& norm0, SkVector& norm1) { in normals_too_curvy() argument
74 return SkPoint::DotProduct(norm0, norm1) <= kFlatEnoughNormalDotProd; in normals_too_curvy()
77 static inline bool normals_too_pinchy(const SkVector& norm0, SkVector& norm1) { in normals_too_pinchy() argument
88 SkScalar dot = SkPoint::DotProduct(norm0, norm1); in normals_too_pinchy()