Searched refs:norm0 (Results 1 – 2 of 2) sorted by relevance
220 double norm0 = vector_normalize(v0); in vector_angles() local223 return acos(dot / (norm0 * norm1)); in vector_angles()
64 static inline bool normals_too_curvy(const SkVector& norm0, SkVector& norm1) { in normals_too_curvy() argument74 return SkPoint::DotProduct(norm0, norm1) <= kFlatEnoughNormalDotProd; in normals_too_curvy()77 static inline bool normals_too_pinchy(const SkVector& norm0, SkVector& norm1) { in normals_too_pinchy() argument88 SkScalar dot = SkPoint::DotProduct(norm0, norm1); in normals_too_pinchy()