Searched refs:normBuf (Results 1 – 4 of 4) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
D | SkeletonControl.java | 330 float[] normBuf = vars.skinNormals; in applySkinning() local 338 fnb.get(normBuf, 0, bufLength); in applySkinning() 344 float nmx = normBuf[idxPositions]; in applySkinning() 346 float nmy = normBuf[idxPositions]; in applySkinning() 348 float nmz = normBuf[idxPositions]; in applySkinning() 369 normBuf[idxPositions] = rnx; in applySkinning() 371 normBuf[idxPositions] = rny; in applySkinning() 373 normBuf[idxPositions] = rnz; in applySkinning() 380 fnb.put(normBuf, 0, bufLength); in applySkinning() 439 float[] normBuf = vars.skinNormals; in applySkinningTangents() local [all …]
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
D | Sphere.java | 153 FloatBuffer normBuf = BufferUtils.createVector3Buffer(vertCount); in setGeometryData() local 159 setBuffer(Type.Normal, 3, normBuf); in setGeometryData() 219 normBuf.put(kNormal.x).put(kNormal.y).put( in setGeometryData() 222 normBuf.put(-kNormal.x).put(-kNormal.y).put( in setGeometryData() 244 BufferUtils.copyInternalVector3(normBuf, iSave, i); in setGeometryData() 267 normBuf.position(i * 3); in setGeometryData() 269 normBuf.put(0).put(0).put(-1); // allow for inner in setGeometryData() 273 normBuf.put(0).put(0).put(1); in setGeometryData() 290 normBuf.put(0).put(0).put(1); in setGeometryData() 292 normBuf.put(0).put(0).put(-1); in setGeometryData()
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
D | OBJLoader.java | 452 FloatBuffer normBuf = null; in constructMesh() local 456 normBuf = BufferUtils.createFloatBuffer(vertIndexMap.size() * 3); in constructMesh() 457 m.setBuffer(VertexBuffer.Type.Normal, 3, normBuf); in constructMesh() 493 if (normBuf != null){ in constructMesh() 495 normBuf.position(v0.index * 3); in constructMesh() 496 normBuf.put(v0.vn.x).put(v0.vn.y).put(v0.vn.z); in constructMesh() 497 normBuf.position(v1.index * 3); in constructMesh() 498 normBuf.put(v1.vn.x).put(v1.vn.y).put(v1.vn.z); in constructMesh() 499 normBuf.position(v2.index * 3); in constructMesh() 500 normBuf.put(v2.vn.x).put(v2.vn.y).put(v2.vn.z); in constructMesh()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | BatchNode.java | 151 FloatBuffer normBuf = (FloatBuffer) nvb.getData(); in updateSubBatch() local 157 …doTransformsTangents(posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), … in updateSubBatch() 160 …doTransforms(posBuf, normBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), bg.cachedOffsetM… in updateSubBatch() 163 nvb.updateData(normBuf); in updateSubBatch()
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