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Searched refs:normal2 (Results 1 – 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DWater.frag151 float normal2 = texture2D(m_HeightMap, (texC + vec2(1.0, 0.0) / 256.0)).r;
155 …vec3 myNormal = normalize(vec3((normal1 - normal2) * m_MaxAmplitude,m_NormalScale,(normal3 - norma…
291 float normal2 = texture2D(m_HeightMap, (texC + vec2(1.0, 0.0) / 256.0)).r;
295 …vec3 myNormal = normalize(vec3((normal1 - normal2) * m_MaxAmplitude,m_NormalScale,(normal3 - norma…
DWater15.frag147 float normal2 = textureOffset(m_HeightMap, texC, ivec2( 1.0, 0.0)).r;
151 …vec3 myNormal = normalize(vec3((normal1 - normal2) * m_MaxAmplitude,m_NormalScale,(normal3 - norma…
292 float normal2 = textureOffset(m_HeightMap, texC, ivec2( 1.0, 0.0)).r;
296 …vec3 myNormal = normalize(vec3((normal1 - normal2) * m_MaxAmplitude,m_NormalScale,(normal3 - norma…
/external/deqp/framework/referencerenderer/
DrrRasterizer.cpp1035 const tcu::Vec2 normal2 = tcu::normalize(tcu::Vec2(-lineVec[1], lineVec[0])); in init() local
1036 const tcu::Vec4 normal4 = tcu::Vec4(normal2.x(), normal2.y(), 0, 0); in init()