Searched refs:normalDotVelocity (Results 1 – 1 of 1) sorted by relevance
210 float normalDotVelocity = triPlane.getNormal().dot(sVelocity); in collideWithTriangle() local213 if (normalDotVelocity > 0f) in collideWithTriangle()220 if (normalDotVelocity == 0.0f){ in collideWithTriangle()234 t0 = (-1f - signedDistanceToPlane) / normalDotVelocity; in collideWithTriangle()235 t1 = ( 1f - signedDistanceToPlane) / normalDotVelocity; in collideWithTriangle()