Home
last modified time | relevance | path

Searched refs:normalDotVelocity (Results 1 – 1 of 1) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/collision/
DSweepSphere.java210 float normalDotVelocity = triPlane.getNormal().dot(sVelocity); in collideWithTriangle() local
213 if (normalDotVelocity > 0f) in collideWithTriangle()
220 if (normalDotVelocity == 0.0f){ in collideWithTriangle()
234 t0 = (-1f - signedDistanceToPlane) / normalDotVelocity; in collideWithTriangle()
235 t1 = ( 1f - signedDistanceToPlane) / normalDotVelocity; in collideWithTriangle()