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/external/mesa3d/src/gallium/state_trackers/vega/
Dbezier.c410 float normal_sum[2], r; in shift() local
414 normal_sum[0] = prev_normal[0] + next_normal[0]; in shift()
415 normal_sum[1] = prev_normal[1] + next_normal[1]; in shift()
425 points_shifted[i][0] = points[i][0] + k * normal_sum[0]; in shift()
426 points_shifted[i][1] = points[i][1] + k * normal_sum[1]; in shift()