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Searched refs:normals (Results 1 – 16 of 16) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
DEmitterMeshVertexShape.java26 protected List<List<Vector3f>> normals; field in EmitterMeshVertexShape
52 this.normals = new ArrayList<List<Vector3f>>(meshes.size()); in setMeshes()
72 List<Vector3f> normals = new ArrayList<Vector3f>(vertToNormalMap.size()); in setMeshes() local
75 normals.add(entry.getValue().normalizeLocal()); in setMeshes()
78 this.normals.add(normals); in setMeshes()
107 normal.set(normals.get(meshIndex).get(vertIndex)); in getRandomPointAndNormal()
124 if (this.normals != null) { in deepClone()
125 clone.normals = new ArrayList<List<Vector3f>>(normals.size()); in deepClone()
126 for (List<Vector3f> list : normals) { in deepClone()
131 clone.normals.add(vectorList); in deepClone()
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DEmitterMeshFaceShape.java35 this.normals = new ArrayList<List<Vector3f>>(meshes.size()); in setMeshes()
40 List<Vector3f> normals = new ArrayList<Vector3f>(mesh.getTriangleCount()); in setMeshes() local
46normals.add(FastMath.computeNormal(vertexTable[indices[0]], vertexTable[indices[1]], vertexTable[i… in setMeshes()
49 this.normals.add(normals); in setMeshes()
95 normal.set(normals.get(meshIndex).get(faceIndex)); in getRandomPointAndNormal()
/external/mesa3d/src/gallium/state_trackers/vega/
Dbezier.c445 float normals[3][2]; in make_circle() local
452 normals[0][0] = b->y2 - b->y1; in make_circle()
453 normals[0][1] = b->x1 - b->x2; in make_circle()
454 dist = sqrt(normals[0][0]*normals[0][0] + normals[0][1]*normals[0][1]); in make_circle()
457 normals[0][0] /= dist; in make_circle()
458 normals[0][1] /= dist; in make_circle()
460 normals[2][0] = b->y4 - b->y3; in make_circle()
461 normals[2][1] = b->x3 - b->x4; in make_circle()
462 dist = sqrt(normals[2][0]*normals[2][0] + normals[2][1]*normals[2][1]); in make_circle()
465 normals[2][0] /= dist; in make_circle()
[all …]
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
DStripBox.java150 float[] normals = new float[8 * 3]; in duUpdateGeometryNormals() local
158 normals[i * 3 + 0] = norm.x; in duUpdateGeometryNormals()
159 normals[i * 3 + 1] = norm.x; in duUpdateGeometryNormals()
160 normals[i * 3 + 2] = norm.x; in duUpdateGeometryNormals()
163 setBuffer(Type.Normal, 3, BufferUtils.createFloatBuffer(normals)); in duUpdateGeometryNormals()
DSurface.java126 float[] normals = new float[vertices.length * 3]; in buildSurface() local
130 normals[arrayIndex++] = n.x; in buildSurface()
131 normals[arrayIndex++] = n.y; in buildSurface()
132 normals[arrayIndex++] = n.z; in buildSurface()
137 this.setBuffer(VertexBuffer.Type.Normal, 3, normals); in buildSurface()
/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/
DFloatToFixed.java63 VertexBuffer normals = mesh.getBuffer(Type.Normal); in convertToFixed() local
86 fb = (FloatBuffer) normals.getData(); in convertToFixed()
91 normals = new VertexBuffer(Type.Normal); in convertToFixed()
92 normals.setupData(Usage.Static, 3, Format.Byte, bb); in convertToFixed()
93 normals.setNormalized(true); in convertToFixed()
95 mesh.setBuffer(normals); in convertToFixed()
/external/replicaisland/src/com/replica/replicaisland/
DSolidSurfaceComponent.java87 final FixedSizeArray<Vector2> normals = mNormals; in update() local
118 normal.set(normals.get(x)); in update()
/external/replicaisland/
DREADME.TXT32 res/raw/collision.bin: This is the raw collision data. Line segments and normals.
34 …osed paths and produce a text layer describing them as line segments and normals, organized by til…
/external/mesa3d/src/gallium/docs/source/
Dpipeline.txt8 generics (normals, ]
/external/mesa3d/src/mesa/tnl/
DNOTES80 1/length values for display list normals. Doing so is
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
DMeshHelper.java255 Vector3f[] normals = normalList.toArray(new Vector3f[normalList.size()]); in toMesh() local
288 … normalsBuffer.setupData(Usage.Stream, 3, Format.Float, BufferUtils.createFloatBuffer(normals)); in toMesh()
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
DWater.frag43 // Modifies 4 sampled normals. Increase first values to have more
DWater15.frag48 // Modifies 4 sampled normals. Increase first values to have more
/external/mesa3d/docs/
DVERSIONS33 more FPE-prevention checks (0-length normals are OK)
/external/skia/src/animator/
DSkAnimateSchema.xsd1414 towards white or black depending on the normals of the path contour, giving
/external/e2fsprogs/po/
Dca.po505 msgstr "mapa de nodes-i de fitxers normals"