Searched refs:nr_of_render_targets (Results 1 – 2 of 2) sorted by relevance
44 unsigned nr_of_render_targets; member94 unsigned nr_of_render_targets,
336 fragment = MALLOC(idct->nr_of_render_targets * sizeof(struct ureg_dst)); in create_stage1_frag_shader()344 for (i = 0; i < idct->nr_of_render_targets; ++i) in create_stage1_frag_shader()366 for (i = 0; i < idct->nr_of_render_targets; ++i) { in create_stage1_frag_shader()369 …increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, VL_BLOCK… in create_stage1_frag_shader()422 ureg_imm1f(shader, VL_BLOCK_WIDTH / idct->nr_of_render_targets)); in vl_idct_stage2_vert_shader()640 buffer->fb_state.nr_cbufs = idct->nr_of_render_targets; in init_intermediate()641 for(i = 0; i < idct->nr_of_render_targets; ++i) { in init_intermediate()662 for(i = 0; i < idct->nr_of_render_targets; ++i) in init_intermediate()760 unsigned nr_of_render_targets, in vl_idct_init() argument770 idct->nr_of_render_targets = nr_of_render_targets; in vl_idct_init()