Searched refs:nr_variants (Results 1 – 5 of 5) sorted by relevance
181 for (i = 0; i < dvs->nr_variants; i++) in draw_delete_vertex_shader()184 dvs->nr_variants = 0; in draw_delete_vertex_shader()241 for (i = 0; i < vs->nr_variants; i++) in draw_vs_lookup_variant()253 if (vs->nr_variants < Elements(vs->variant)) { in draw_vs_lookup_variant()254 vs->variant[vs->nr_variants++] = variant; in draw_vs_lookup_variant()
123 unsigned nr_variants; member
146 if (fpme->llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare()167 fpme->llvm->nr_variants++; in llvm_middle_end_prepare()
256 int nr_variants; member
356 llvm->nr_variants = 0; in draw_llvm_create()1432 llvm->nr_variants--; in draw_llvm_destroy_variant()