Searched refs:numComponentsPerVertex (Results 1 – 2 of 2) sorted by relevance
242 const int numComponentsPerVertex = 8; // vec4 pos, vec4 color in init() local251 …liceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVertex); // eac… in init()
2294 const int numComponentsPerVertex = 8; // vec4 pos, vec4 color in init() local2302 const int numComponentLimit = geometryTotalOutputComponents / (4 * numComponentsPerVertex); in init()2317 …mSliceNodesComponentLimit = geometryTotalOutputComponents / (2 * numComponentsPerVertex); // eac… in init()