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Searched refs:numFragmentOutputs (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp40 …ericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamp…
45 const int numFragmentOutputs; //!< Fragment output count member
57 DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs); in writeFragmentOutput()
59 context.outputArray[outputNdx + context.numFragmentOutputs*(fragNdx + packetNdx*4)] = value; in writeFragmentOutput()
DrrShadingContext.cpp32 , numFragmentOutputs (numFragmentOutputs_) in FragmentShadingContext()
DrrRenderer.cpp1291 const int numFragmentOutputs = (int)program.fragmentShader->getOutputs().size(); in rasterize() local
1300 std::vector<GenericVec4> shaderOutputs (maxFragmentPackets*4*numFragmentOutputs); in rasterize()