Searched refs:numLookups (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 325 …void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupInd… 353 void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const i… in getShaderSpec() argument 376 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec() 383 declareUniformIndexVars(global, indicesPrefix, numLookups); in getShaderSpec() 385 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec() 391 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec() 435 const int numLookups = 4; in iterate() local 440 vector<int> lookupIndices (numLookups); in iterate() 448 for (int ndx = 0; ndx < numLookups; ndx++) in iterate() 451 getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0]); in iterate() [all …]
|
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 521 …ption, int caseID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsag… 683 …onst char* description, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsag… 1448 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() argument 1459 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate() 1485 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate() 1489 if (i < (numLookups + 1) / 2) in textureLookupFragmentTemplate() 1503 if (conditionalUsage == CONDITIONAL_USAGE_FIRST_HALF && i == (numLookups - 1) / 2) in textureLookupFragmentTemplate() 1508 " gl_FragColor = color/" + de::toString(numLookups) + ".0 + ${FLOAT01};\n" + in textureLookupFragmentTemplate() 1541 …ec> textureLookupShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsag… in textureLookupShaderUniforms() argument 1545 for (int i = 0; i < numLookups; i++) in textureLookupShaderUniforms() [all …]
|
/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 521 …ption, int caseID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsag… 683 …onst char* description, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsag… 1463 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() argument 1476 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate() 1502 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate() 1506 if (i < (numLookups + 1) / 2) in textureLookupFragmentTemplate() 1520 if (conditionalUsage == CONDITIONAL_USAGE_FIRST_HALF && i == (numLookups - 1) / 2) in textureLookupFragmentTemplate() 1525 " o_color = color/" + de::toString(numLookups) + ".0 + ${FLOAT01};\n" + in textureLookupFragmentTemplate() 1558 …ec> textureLookupShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsag… in textureLookupShaderUniforms() argument 1562 for (int i = 0; i < numLookups; i++) in textureLookupShaderUniforms() [all …]
|