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Searched refs:numLookups (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fOpaqueTypeIndexingTests.cpp325 …void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupInd…
353 void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const i… in getShaderSpec() argument
376 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec()
383 declareUniformIndexVars(global, indicesPrefix, numLookups); in getShaderSpec()
385 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec()
391 for (int lookupNdx = 0; lookupNdx < numLookups; lookupNdx++) in getShaderSpec()
435 const int numLookups = 4; in iterate() local
440 vector<int> lookupIndices (numLookups); in iterate()
448 for (int ndx = 0; ndx < numLookups; ndx++) in iterate()
451 getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0]); in iterate()
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/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp521 …ption, int caseID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsag…
683 …onst char* description, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsag…
1448 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() argument
1459 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate()
1485 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate()
1489 if (i < (numLookups + 1) / 2) in textureLookupFragmentTemplate()
1503 if (conditionalUsage == CONDITIONAL_USAGE_FIRST_HALF && i == (numLookups - 1) / 2) in textureLookupFragmentTemplate()
1508 " gl_FragColor = color/" + de::toString(numLookups) + ".0 + ${FLOAT01};\n" + in textureLookupFragmentTemplate()
1541 …ec> textureLookupShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsag… in textureLookupShaderUniforms() argument
1545 for (int i = 0; i < numLookups; i++) in textureLookupShaderUniforms()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp521 …ption, int caseID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsag…
683 …onst char* description, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsag…
1463 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() argument
1476 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate()
1502 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate()
1506 if (i < (numLookups + 1) / 2) in textureLookupFragmentTemplate()
1520 if (conditionalUsage == CONDITIONAL_USAGE_FIRST_HALF && i == (numLookups - 1) / 2) in textureLookupFragmentTemplate()
1525 " o_color = color/" + de::toString(numLookups) + ".0 + ${FLOAT01};\n" + in textureLookupFragmentTemplate()
1558 …ec> textureLookupShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsag… in textureLookupShaderUniforms() argument
1562 for (int i = 0; i < numLookups; i++) in textureLookupShaderUniforms()
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