/external/deqp/modules/gles2/performance/ |
D | es2pShaderOptimizationTests.cpp | 352 …t, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations) in LoopInvariantCodeMotionCase() argument 354 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase() 641 const int numLoopIterations = useHeavierWorkload ? 32 : 4; in loopCaseStatements() local 644 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements() 651 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements() 655 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements() 715 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchSimpleCaseStatements() local 723 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchSimpleCaseStatements() 731 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchComplexCaseStatements() local 744 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchComplexCaseStatements() [all …]
|
D | es2pShaderCompilationCases.cpp | 540 …ool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nesting… 698 …nt caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nesting… 1140 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest… in loopVertexTemplate() argument 1143 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopVertexTemplate() 1211 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne… in loopFragmentTemplate() argument 1214 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopFragmentTemplate() 1266 …Spec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations) in loopShaderAttributes() argument 1284 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes() 1285 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes() 1286 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes() [all …]
|
D | es2pShaderOperatorTests.cpp | 1310 void BinaryOpCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform() 1313 gl.uniform1i(gl.getUniformLocation(program, "u_numLoopIterations"), numLoopIterations); in setWorkloadSizeUniform() 1822 void FunctionCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform() 1827 gl.uniform1i(loc, numLoopIterations); in setWorkloadSizeUniform()
|
/external/deqp/modules/gles3/performance/ |
D | es3pShaderOptimizationTests.cpp | 355 …t, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations) in LoopInvariantCodeMotionCase() argument 357 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase() 652 const int numLoopIterations = useHeavierWorkload ? 32 : 4; in loopCaseStatements() local 655 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements() 662 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements() 666 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements() 726 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchSimpleCaseStatements() local 734 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchSimpleCaseStatements() 742 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchComplexCaseStatements() local 755 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchComplexCaseStatements() [all …]
|
D | es3pShaderCompilationCases.cpp | 540 …ool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nesting… 698 …nt caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nesting… 1145 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest… in loopVertexTemplate() argument 1148 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopVertexTemplate() 1217 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne… in loopFragmentTemplate() argument 1220 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopFragmentTemplate() 1274 …Spec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations) in loopShaderAttributes() argument 1292 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes() 1293 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes() 1294 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes() [all …]
|
D | es3pShaderOperatorTests.cpp | 1314 void BinaryOpCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform() 1317 gl.uniform1i(gl.getUniformLocation(program, "u_numLoopIterations"), numLoopIterations); in setWorkloadSizeUniform() 1830 void FunctionCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform() 1835 gl.uniform1i(loc, numLoopIterations); in setWorkloadSizeUniform()
|