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Searched refs:numLoopIterations (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderOptimizationTests.cpp352 …t, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations) in LoopInvariantCodeMotionCase() argument
354 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase()
641 const int numLoopIterations = useHeavierWorkload ? 32 : 4; in loopCaseStatements() local
644 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
651 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
655 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
715 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchSimpleCaseStatements() local
723 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchSimpleCaseStatements()
731 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchComplexCaseStatements() local
744 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchComplexCaseStatements()
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Des2pShaderCompilationCases.cpp540 …ool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nesting…
698 …nt caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nesting…
1140 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest… in loopVertexTemplate() argument
1143 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopVertexTemplate()
1211 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne… in loopFragmentTemplate() argument
1214 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopFragmentTemplate()
1266 …Spec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations) in loopShaderAttributes() argument
1284 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1285 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1286 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
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Des2pShaderOperatorTests.cpp1310 void BinaryOpCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform()
1313 gl.uniform1i(gl.getUniformLocation(program, "u_numLoopIterations"), numLoopIterations); in setWorkloadSizeUniform()
1822 void FunctionCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform()
1827 gl.uniform1i(loc, numLoopIterations); in setWorkloadSizeUniform()
/external/deqp/modules/gles3/performance/
Des3pShaderOptimizationTests.cpp355 …t, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations) in LoopInvariantCodeMotionCase() argument
357 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase()
652 const int numLoopIterations = useHeavierWorkload ? 32 : 4; in loopCaseStatements() local
655 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
662 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
666 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
726 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchSimpleCaseStatements() local
734 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchSimpleCaseStatements()
742 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchComplexCaseStatements() local
755 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchComplexCaseStatements()
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Des3pShaderCompilationCases.cpp540 …ool addWhitespaceAndComments, bool isVertexCase, LoopType type, int numLoopIterations, int nesting…
698 …nt caseID, InvalidityType invalidityType, bool , LoopType type, int numLoopIterations, int nesting…
1145 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest… in loopVertexTemplate() argument
1148 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopVertexTemplate()
1217 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne… in loopFragmentTemplate() argument
1220 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopFragmentTemplate()
1274 …Spec> loopShaderAttributes (const string& nameSpecialization, LoopType type, int numLoopIterations) in loopShaderAttributes() argument
1292 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1293 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1294 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
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Des3pShaderOperatorTests.cpp1314 void BinaryOpCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform()
1317 gl.uniform1i(gl.getUniformLocation(program, "u_numLoopIterations"), numLoopIterations); in setWorkloadSizeUniform()
1830 void FunctionCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform()
1835 gl.uniform1i(loc, numLoopIterations); in setWorkloadSizeUniform()