Searched refs:numPolygons (Results 1 – 2 of 2) sorted by relevance
923 const int numPolygons = 50; in renderPattern() local925 for (int i = 0; i < numPolygons; i++) in renderPattern()928 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration; in renderPattern()
1073 const int numPolygons = 50; in renderPattern() local1075 for (int i = 0; i < numPolygons; i++) in renderPattern()1078 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration; in renderPattern()