Searched refs:numRandoms (Results 1 – 1 of 1) sorted by relevance
4273 , numRandoms (numRandoms_) {} in Context()4282 size_t numRandoms; member4874 m_ctx.numRandoms, in runTest()4932 m_ctx.numRandoms, in runTest()5263 , numRandoms (numRandoms_) in PrecisionTestContext()5274 int numRandoms; member5298 precision, shaderType, ctx.numRandoms); in createFuncGroup()5315 const int numRandoms = userRandoms > 0 ? userRandoms : defRandoms; in addBuiltinPrecisionTests() local5326 shaderTypes, numRandoms); in addBuiltinPrecisionTests()