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Searched refs:numShaders (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsLifetimeTests.cpp461 GLsizei numShaders = 0; in getAttachment() local
464 gl().getAttachedShaders(program, shadersLen, &numShaders, shaders); in getAttachment()
469 for (int ndx = 0; ndx < de::min<GLsizei>(shadersLen, numShaders); ++ndx) in getAttachment()
/external/mesa3d/include/GLES/
Dglext.h1036 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1041 …d (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/external/mesa3d/include/GLES2/
Dgl2ext.h1479 …PICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1484 …d (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);