Searched refs:numShaders (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 461 GLsizei numShaders = 0; in getAttachment() local 464 gl().getAttachedShaders(program, shadersLen, &numShaders, shaders); in getAttachment() 469 for (int ndx = 0; ndx < de::min<GLsizei>(shadersLen, numShaders); ++ndx) in getAttachment()
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/external/mesa3d/include/GLES/ |
D | glext.h | 1036 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 1041 …d (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
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/external/mesa3d/include/GLES2/ |
D | gl2ext.h | 1479 …PICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 1484 …d (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
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