Searched refs:numSlicesOrFaces (Results 1 – 1 of 1) sorted by relevance
826 const int numSlicesOrFaces = textureType == TEXTURETYPE_CUBE ? 6 : textureSize.z(); in readIntegerTextureViaFBOAndVerify() local841 for (int sliceOrFaceNdx = 0; sliceOrFaceNdx < numSlicesOrFaces; sliceOrFaceNdx++) in readIntegerTextureViaFBOAndVerify()952 const int numSlicesOrFaces = textureType == TEXTURETYPE_CUBE ? 6 : textureSize.z(); in readFloatOrNormTextureWithLookupsAndVerify() local964 for (int sliceOrFaceNdx = 0; sliceOrFaceNdx < numSlicesOrFaces; sliceOrFaceNdx++) in readFloatOrNormTextureWithLookupsAndVerify()978 ((float)sliceOrFaceNdx + 0.5f) / (float)numSlicesOrFaces : in readFloatOrNormTextureWithLookupsAndVerify()1127 const int numSlicesOrFaces = m_textureType == TEXTURETYPE_CUBE ? 6 : imageSize.z(); in iterate() local1206 for (int layerNdx = 0; layerNdx < numSlicesOrFaces; layerNdx++) in iterate()1225 glLog.glDispatchCompute(imageSize.x(), imageSize.y(), numSlicesOrFaces); in iterate()1237 for (int z = 0; z < numSlicesOrFaces; z++) in iterate()1310 const int numSlicesOrFaces = image.getImageType() == TEXTURETYPE_CUBE ? 6 : imageSize.z(); in replaceBadFloatReinterpretValues() local[all …]