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Searched refs:numStencilBits (Results 1 – 10 of 10) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp91 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… in executeStencilCompare() argument
110 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare()
129 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilSFail() argument
145 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail()
152 …case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits)… in executeStencilSFail()
153 …case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits)… in executeStencilSFail()
154 …case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - … in executeStencilSFail()
155 …case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - … in executeStencilSFail()
156 …case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) … in executeStencilSFail()
265 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilDpFailAndPass() argument
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DrrFragmentOperations.hpp135 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co…
136 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi…
139 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi…
DrrRenderState.hpp261 int numStencilBits; member
290 , numStencilBits (8) in FragmentOperationState()
/external/deqp/modules/egl/
DteglImageUtil.cpp333 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo() local
334 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo()
DteglImageFormatTests.cpp587 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilText… in invokeGLES2() local
588 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES2()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
Des2fDepthStencilTests.cpp399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
Des3fDepthStencilTests.cpp399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4308 state.fragOps.numStencilBits = stencilBits; in drawWithReference()