Searched refs:numStencilBits (Results 1 – 10 of 10) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 91 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… in executeStencilCompare() argument 110 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilCompare() 129 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilSFail() argument 145 int clampedStencilRef = de::clamp(stencilState.ref, 0, (1<<numStencilBits)-1); in executeStencilSFail() 152 …case STENCILOP_INCR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue+1, 0, (1<<numStencilBits)… in executeStencilSFail() 153 …case STENCILOP_DECR: SAMPLE_REGISTER_SFAIL(de::clamp(stencilBufferValue-1, 0, (1<<numStencilBits)… in executeStencilSFail() 154 …case STENCILOP_INCR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue + 1) & ((1<<numStencilBits) - … in executeStencilSFail() 155 …case STENCILOP_DECR_WRAP: SAMPLE_REGISTER_SFAIL((stencilBufferValue - 1) & ((1<<numStencilBits) - … in executeStencilSFail() 156 …case STENCILOP_INVERT: SAMPLE_REGISTER_SFAIL((~stencilBufferValue) & ((1<<numStencilBits) - 1)) … in executeStencilSFail() 265 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… in executeStencilDpFailAndPass() argument [all …]
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D | rrFragmentOperations.hpp | 135 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Co… 136 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi… 139 …onst Fragment* inputFragments, const StencilState& stencilState, int numStencilBits, const tcu::Pi…
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D | rrRenderState.hpp | 261 int numStencilBits; member 290 , numStencilBits (8) in FragmentOperationState()
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 333 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTexture… in initializeStencilRbo() local 334 const deUint32 stencilMask = deBitMask32(0, numStencilBits); in initializeStencilRbo()
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D | teglImageFormatTests.cpp | 587 …const deUint32 numStencilBits = tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilText… in invokeGLES2() local 588 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES2()
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/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
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D | es2fDepthStencilTests.cpp | 399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
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/external/deqp/modules/gles3/functional/ |
D | es3fRandomFragmentOpTests.cpp | 105 dst.numStencilBits = renderTarget.getStencilBits(); in translateState()
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D | es3fDepthStencilTests.cpp | 399 dst.state.numStencilBits = renderTarget.stencilBits; in translateCommand()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4308 state.fragOps.numStencilBits = stencilBits; in drawWithReference()
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