Searched refs:numTris (Results 1 – 2 of 2) sorted by relevance
67 private int[] numTris; field in LodControl129 numTris = new int[numLevels]; in setSpatial()131 numTris[i] = mesh.getTriangleCount(i); in setSpatial()139 clone.numTris = numTris != null ? numTris.clone() : null; in cloneForSpatial()173 if (trisToDraw - numTris[i] < 0){ in controlRender()191 oc.write(numTris, "numTris", null); in write()201 numTris = ic.readIntArray("numTris", null); in read()
67 private int numTris; field in BIHTree82 pointData = new float[numTris * 3 * 3]; in initTriList()84 for (int i = 0; i < numTris * 3; i += 3) { in initTriList()101 triIndices = new int[numTris]; in initTriList()102 for (int i = 0; i < numTris; i++) { in initTriList()125 numTris = ib.size() / 3; in BIHTree()137 BoundingBox sceneBbox = createBox(0, numTris - 1); in construct()138 root = createNode(0, numTris - 1, sceneBbox, 0); in construct()