Searched refs:numVerticesPerInvocation (Results 1 – 2 of 2) sorted by relevance
255 const int numVerticesPerInvocation = numSliceNodes * 2; in init() local258 const int geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()264 << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) << "\n" in init()
2295 int numVerticesPerInvocation; in init() local2306 numVerticesPerInvocation = numPrimitivesPerInvocation * 4; in init()2321 numVerticesPerInvocation = numSliceNodes * 2; in init()2325 geometryVerticesPerPrimitive = numVerticesPerInvocation * geometryShaderInvocations; in init()2331 << "\tTotal output vertex count per invocation: " << (numVerticesPerInvocation) << "\n" in init()